Create game-ready 3D objects from a single video

Scan, process, and use directly in the engine

PBR textures

Unlike photogrammetry, Zibra 3D Reconstruction technology reconstructs PBR textures (albedo, normal, specular, glossiness maps).

Mesh reconstruction

All 3D objects are reconstructed as polygonal meshes. They don’t need post-processing and can be rendered directly in the engine without any additional steps. 

Simple workflow

With Zibra 3D Reconstruction, you can get a 3D model of an object just in one step. Create a 360-view video, upload it, and receive a ready-to-use model in minutes.

Transfer real-life objects into your game with ease

Triangle behind a mountain range made with structural grid like texture