No. 1 Real-Time Simulation Toolset For VR

Benefit from dynamic real-time liquid, smoke, and fire simulation for XR. Available for PCVR and standalone VR devices.

Find Your Perfect Fit

Available on PCVR and standalone VR

VR training

Replicate real-life scenarios with ultra-realistic VFX for VR training across various sectors, including healthcare, military, aviation, and emergency response.

Available on PCVR and standalone VR

Interactive game mechanics

Maximize VR's potential by setting up interactions with the most complex aspects of the virtual world — VFXs, to create unparalleled and innovative user experiences.

Available on PCVR and standalone VR

VFX

Elevate game aesthetics with volumetric, real-time VFX that adds depth and visual quality to your virtual world.

Available on PCVR and standalone VR

Prototyping

Speed up your development process with a vast array of ready-to-use assets, enabling quick iteration and refinement of game prototypes for faster results.

Licensing Types

INDIE

For individuals
or legal entities who:

  • Create a product without support from a video game publisher
  • Have annual revenue or budget of $100,000 or less
  • Do not develop projects for third parties*

yearly

$120

Buy now

STUDIO

For legal entities who:

  • Have a publisher
  • Have annual revenue or budget over $100,000
  • Develop projects for third parties*

*See Terms of use for more detailed information on Zibra Effects licensing types. Students can apply for Zibra Effects Student License.

Complete Zibra Liquid functionality

Complete Zibra Smoke & Fire functionality

Dedicated support

Usable on 2 devices with a single-seat license

Cross-platform support: PC, mobile, PC VR & standalone VR devices

Supported Platforms

PCVR with any headset and supported standalone devices:

Zibra Effects Toolkit

Emitters & Voids

Emit liquid, smoke, and fire in any shape. With Zibra Effects smoke & fire functionality, you can also choose from three simulation modes, emitting fire, colored fire, or smoke.

Colliders

Set up collisions with simple objects, objects of arbitrary shapes, or skeletal meshes. Effortlessly integrate your meshes not just for collisions but for any interaction within the simulation.

Force Fields

Apply force to the simulation to achieve the desired result. Zibra Effects liquid functionality supports radial, directional, and swirl force fields. Smoke & Fire functionality also includes a random force field.

Detectors

Detect the amount of liquid, smoke, heat, or fuel in the whole volume or part of it. Want to make a flood alarm? You can use Liquid Detector and integrate liquid with your game logic.

Particle Species

Use particle species to mix liquids with different properties or materials. With our custom rendering algorithm, you can expect accurate visuals in respect to liquid mixing.

Multiple illumination options

Light up smoke with point lights or a directional light source. You can have up to 16 point lights in the scene. You can also light up your scene with simulated fire utilizing the fire illumination detection feature.

No time to onboard? Get ready-to-use assets for your project

Choose from a gallery of Zibra Effects assets. No need for lengthy setups - get the plugin, buy the asset, drop it into your scene, and customize according to your needs. Zibra AI assets support BRP, URP, and HDRP pipelines.

FAQ

What are the system requirements?

Supported Platforms: Windows, UWP, macOS, iOS, AndroidVR is supported, including Quest 2 Standalone. (maybe move to separate item if going with short version

You can check the full list of requirements here

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  • Windows

    • Supported Graphic APIs: DX11, DX12, Vulkan

    • Supported CPU Architectures: x64

  • UWP

    • Supported Graphic APIs: DX11, DX12

    • Supported CPU Architectures: x64

  • macOS

    • Supported Graphic APIs: Metal

    • Supported CPU Architectures: x64, arm64

  • iOS

    • Supported Graphic APIs: Metal

    • Supported CPU Architectures: arm64

    • Supported OS: iOS 12 or later

    • Supported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or higher)

    • Supported Xcode versions: 14.2 or newer

    • iOS Simulator is unsupported

      - You can run iOS build on Apple Silicon instead

  • Android

    • Supported Graphic APIs: OpenGL ES 3.2, Vulkan

      - Smoke & Fire doesn’t support OpenGL, only Liquid will work when targeting OpenGL

          - OpenGL support for Smoke will be added in future release

    • Supported CPU Architectures: armv7, arm64

    • Supported OS: Android 7.0 or later

    • Meta Quest 2 & Quest Pro are supported in Zibra Effects Subscription

How long does it take to learn how to use the plugin?

We want to ensure our users have the smoothest transition to new technology by making our UI as intuitive and simple as possible. That’s why our package includes a sample scene where you can see detailed settings. We also have a tutorial package, dedicated to liquids functionality. You can check it out on our YouTube channel. Smoke & Fire tutorials are coming soon.

Why are you using subscriptions?

Here at ZibraAI, we strive to make virtual worlds more immersive and simplify content creation with easy-to-use real-time simulation tools. This mission requires constant effort related to developing new features, physics improvements, adapting our solution to new platforms and engine changes, and more. Unfortunately, all of it is impossible to do with a one-time purchase model. That’s why Zibra Effects offers subscription options for Indie and Studio users.

What are the differences between Zibra Liquid, Zibra Smoke & Fire & Zibra Effects?

The Unreal Engine version of Zibra Liquids is already available on the Unreal Marketplace. Check it out here. The Pro version is coming soon. Follow our socials not to miss any updates.

FeatureZibra EffectsZibra LiquidZibra Smoke & Fire
VR support
Liquid simulation
Smoke & Fire simulation

Is Zibra Effects working on Unreal Engine?

Zibra Effects for Unreal Engine is still in the works. Stay tuned for further announcements.

Does Zibra Effects have console support?

For console support related questions please contact us at hello@zibra.ai

What plan should I choose? How to check if I am eligible for Indie or Studio?

When deciding which plan to choose, it's important to assess whether you qualify as an "Eligible Indie User." To be considered eligible under this category, you must meet all of the following conditions:

  • You are either an individual or a legal entity developing a product independently, without the backing of a video game publisher.

  • Your annual revenue, budget, or investments allocated for the development of the product do not exceed USD 100,000.

  • You are not using the software to develop the product on behalf of a third party, following their order or request.

If you satisfy all these criteria, you qualify for the Indie plan. Otherwise, you should consider the Studio plan.

Is there a student version of Zibra Effects?

Yes, there is. To obtain a free Zibra Effects license for educational non-commercial use, you should apply with the form. Please ensure you meet the following requirements:

  • You must be able to provide a valid student ID.

  • You should use an official educational email address.

Upon approval, you can annually renew your subscription by reaching out to us with a current, valid student ID.

Does ZE work only in VR? What about other platforms?

Zibra Effects operates across all supported platforms, irrespective of whether VR is utilized or not. It is designed to function independently, enabling its use in a wide range of applications beyond just VR environments.

How many seats are in one license? Can I purchase multiple seats?

Your license may include multiple seats; the default setting is one seat, which permits activation of the license on a maximum of two computers. The number of seats can be modified in your Stripe user account at any time, both during and after the purchase.

Do I need an active subscription for Zibra Effects to work in Editor and in builds?

An active subscription is required during the development period. Using Zibra Effects within the Unity Editor requires license validation each time you launch it. Without a valid license, you won't be able to run simulations inside the editor. However, you don't need to validate the license on a build machine. Also builds created using Zibra Effects do not incorporate DRM restrictions and never attempt to contact ZibraAI servers for any purpose. This means that once you've built your project, it will never stop working, regardless of your subscription status.