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Supported Platforms: Windows, UWP, macOS, iOS, AndroidVR is supported, including Quest 2 Standalone. (maybe move to separate item if going with short version
You can check the full list of requirements here
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Supported Graphic APIs: DX11, DX12, Vulkan
Supported CPU Architectures: x64
Supported Graphic APIs: DX11, DX12
Supported CPU Architectures: x64
Supported Graphic APIs: Metal
Supported CPU Architectures: x64, arm64
Supported Graphic APIs: Metal
Supported CPU Architectures: arm64
Supported OS: iOS 12 or later
Supported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or higher)
Supported Xcode versions: 14.2 or newer
iOS Simulator is unsupported
- You can run iOS build on Apple Silicon instead
Supported Graphic APIs: OpenGL ES 3.2, Vulkan
- Smoke & Fire doesn’t support OpenGL, only Liquid will work when targeting OpenGL
- OpenGL support for Smoke will be added in future releaseSupported CPU Architectures: armv7, arm64
Supported OS: Android 7.0 or later
Meta Quest 2 & Quest Pro are supported in Zibra Effects Subscription
For console support related questions please contact us at hello@zibra.ai
We want to ensure our users have the smoothest transition to new technology by making our UI as intuitive and simple as possible. That’s why our package includes a sample scene where you can see detailed settings. We also have a tutorial package, dedicated to liquids functionality. You can check it out on our YouTube channel. Smoke & Fire tutorials are coming soon.
When deciding which plan to choose, it's important to assess whether you qualify as an "Eligible Indie User." To be considered eligible under this category, you must meet all of the following conditions:
If you satisfy all these criteria, you qualify for the Indie plan. Otherwise, you should consider the Studio plan.
Here at ZibraAI, we strive to make virtual worlds more immersive and simplify content creation with easy-to-use real-time simulation tools. This mission requires constant effort related to developing new features, physics improvements, adapting our solution to new platforms and engine changes, and more. Unfortunately, all of it is impossible to do with a one-time purchase model. That’s why Zibra Effects offers subscription options for Indie and Studio users.
Yes, there is. To obtain a free Zibra Effects license for educational non-commercial use, you should apply with the form. Please ensure you meet the following requirements:
Upon approval, you can annually renew your subscription by reaching out to us with a current, valid student ID.
The Unreal Engine version of Zibra Liquids is already available on the Unreal Marketplace. Check it out here. The Pro version is coming soon. Follow our socials not to miss any updates.
Feature | Zibra Effects | Zibra Liquid | Zibra Smoke & Fire |
---|---|---|---|
VR support | |||
Liquid simulation | |||
Smoke & Fire simulation |
Zibra Effects operates across all supported platforms, irrespective of whether VR is utilized or not. It is designed to function independently, enabling its use in a wide range of applications beyond just VR environments.
Zibra Effects for Unreal Engine is still in the works. Stay tuned for further announcements.
Your license may include multiple seats; the default setting is one seat, which permits activation of the license on a maximum of two computers. The number of seats can be modified in your Stripe user account at any time, both during and after the purchase.
An active subscription is required during the development period. Using Zibra Effects within the Unity Editor requires license validation each time you launch it. Without a valid license, you won't be able to run simulations inside the editor. However, you don't need to validate the license on a build machine. Also builds created using Zibra Effects do not incorporate DRM restrictions and never attempt to contact ZibraAI servers for any purpose. This means that once you've built your project, it will never stop working, regardless of your subscription status.