Emit liquid, smoke and fire in any shape. With Zibra Smoke & Fire, you can also choose from three simulation modes, emitting fire, colored fire or smoke.
Set up collisions with simple objects, objects of arbitrary shapes, or skeletal meshes. Effortlessly integrate your meshes not just for collisions, but for any kind of interaction within the simulation.
Apply force to the simulation to achieve the desired result. Zibra Liquid supports radial, directional and swirl force fields. Zibra Smoke & Fire functionality also includes a random force field.
Detect the amount of liquid, smoke, heat or fuel in the whole volume or part of it. Want to make a flood alarm? You can use Liquid Detector, and integrate liquid with your game logic.
Use particle species to mix liquids with different properties or materials. With our custom rendering algorithm you can expect accurate visuals in respect to liquid mixing.
Light up smoke with point lights or a directional light source. You can have up to 16 point lights in the scene. You can also light up your scene with simulated fire utilizing the fire illumination detection feature.
Unity 2021.3 or later
Supported Render Pipelines: Built-in RP (BRP), URP, HDRPVR is not supported in Zibra Liquid and Zibra Smoke & Fire. For VR optimization, consider our dedicated product, Zibra Effects. You can find more details and purchase it here.
Supported platforms: Windows, UWP, macOS, Android, iOS
For console support reach out to firstname.lastname@example.org
Both simulations have scalable quality options, which allows you to use the same simulation tech with quality scaling from iPhone 6s to high end GPUs.
VR is not supported in Zibra Liquid and Zibra Smoke & Fire. For VR optimization, consider our dedicated product, Zibra Effects. You can find more details and purchase it here.
For console support reach out to email@example.com.
Zibra Liquid and Zibra Smoke & Fire are extension assets, meaning that each developer will need a separate license. Each license allows you to use the asset on no more than 2 devices. Build machines doesn’t require additional licenses.
Zibra Liquid and Zibra Smoke & Fire use a neural network to represent the object’s SDF (Signed Distance Field). It makes it possible to create performant colliders for objects of arbitrary shape. Our AI-powered tech also provides more flexibility for game mechanics creation, allowing you to use complex meshes as a shape for liquid manipulators (force fields, emitters, voids, etc).
Sure, you can use both simulations, multiple instances of the same simulation, etc. in the same scene, just keep in mind that different simulation instances don't interact with each other.
Zibra Effects - The most advanced simulation plugin, featuring Liquid, Smoke & Fire simulations, and VR support.
Zibra Liquid - A simulation plugin with Liquid simulation. Does not include VR support.
Zibra Smoke & Fire - A simulation plugin with Smoke & Fire simulation. Does not include VR support.
Zibra Liquids (with an 's' at the end) - A legacy liquid simulation plugin, now superseded by Zibra Liquid. Users of this product receive a Zibra Liquid license for free.
Zibra Liquids Free - A legacy liquid simulation plugin, now superseded by the Free Trial in Zibra Effects.
Zibra Liquids Pro - A legacy liquid simulation plugin that upgrades to Zibra Effects upon update.
Please take a note: Zibra Liquids, Zibra Liquids Free, and Zibra Liquids Pro are currently deprecated.