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Ready to create?

INDIE

For individuals
or legal entities who:

  • Create a product without
    support 
from a video game publisher
  • Have annual revenue or budget of $100,000 or less
  • Do not develop projects for third parties*

yearly

$120

Buy now

STUDIO

For legal entities who :

  • Have a publisher
  • Have annual revenue or budget
    over $100,000
  • Develop projects for third parties*

*See Terms of use for more detailed information on Zibra Effects licensing types. Students can apply for Zibra Effects Student License.

Technical details

Editor platforms:

Windows

- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64

MacOS

- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64

Build platforms:

Windows

- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64

UWP

- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64

Android

- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64

VR Support

- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64

MacOS

- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64

iOS

- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64

Note on Android device support:

- Supported Graphic API: DX11, DX12, Vulkan
- Supported CPU Architectures: x64

Note on License validation in Editor:

- Supported APIs: Metal
- Smoke & Fire requires a device with
MTLReadWriteTextureTier2 support. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.
- Supported CPU Architectures: x64, arm64