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ZibraVDB

Real-time Volumetric VFX Revolution

Create hyperrealistic experiences and gain full control of volumetric VFXs with ZibraVDB

Volumetric VFX were
limited to non-real-time applications due to their massive
data requirements
and long rendering
times.

These times are gone thanks to ZibraVDB.

Perfect fit

Bring ZibraVDB to Your Project

Unleash scalable real-time VFX for any project size

Virtual Production

Make your Unreal Engine routine easier by gaining full control of your OpenVDB scenes.

CGI

Create immersive, hyper-realistic VFX quickly. No more outdated flat flipbooks.

Live events

Deliver mind-blowing video presentations with unforgettable visual effects.

Previsualization

Easily drag and drop OpenVDB and use in real-time previs instead of time-consuming flipbook workflow.

VDB reimagined

Your pass to the new
dimension of VFX

Enjoy flexible settings that let you balance performance with visual quality for any size of production

Realistic volumetric VFX

Bring real-time, realistic volumetric effects on set, moving beyond 2D flipbooks.

Streamlined Workflow

Speed up your creative workflow with real-time changes to volumetric VFX.

Dynamic Edits

Artdirect VFX with realistic illumination, shadows, colors, and reflections in real time. 

Unmatched Performance

Achieve real-time performance with even the largest VDB files, running twice as fast as Unreal SVT render.

Pricing options

Choose your solution

Flexible plans to fit your capabilities and creative routine

Custom

Studio

Platforms: Unreal Engine, Houdini [Alpha]

Licensing: Floating licenses, Offline licenses, Subscription or per-project pricing, Individual pricing for render-only nodes

Creative services: Custom features development, Custom integration, Consultancy & training, On-set support

Priority support

Over $250,000 in revenue or $1m
in funding.

Popular

Montly

Individual

Monthly

Yearly

One week of free trial included

Platforms: Unreal Engine, Houdini [Alpha]

Licensing: 1 node locked license

Perpetual rendering of created content

Support via Email

Under $250,000 in revenue or $1m in funding.

Feature set

See ZibraVDB in action

Wide variety of rendering capabilities to achieve high fidelity in your scenes.

Illumination

Support for up to 15 lights of any type per volume

Shadowing

The volume can receive shadows from the scene as well as project shadows onto the geometry

Reflections

Precise, high-fidelity reflections at a low performance cost

Ambient Lighting

Illumination from the environment with ambient lighting and ambient occlusion

Through the grapevine

Trusted by creatives from all over
the world

Discover reviews and feedback from industry leaders

Joe Raasch

Head of Training @ Pixomondo

I saw some of the people working at ZibraAI post some impressive examples of a plugin they're working on that would let you push the quality of volumes in Unreal really high, so I reached out and asked for a license.

It's impressive. I cached out a few pyro sims from EmberGen that totaled about 30 gigs of data. I ran that through the ZibraVDB plugin they have for Unreal and it crunched them down to about 1 gig in size.

30 times less!

I loaded the sims into Unreal and yep, they played back in real-time. Crazy. The pace of advancements these days is just nuts, you can't even keep up with it.

Mai Ao

Senior Technical Lead of SideFX
Labs @ SideFX

In several aspects, this tech is already better than what Unreal natively provides. I had the privilege of experiencing a live demo working like a charm in Zibra AI’s head office. I requested one of their tech artists Dmytro Kucherenko to quickly run a new high-res pyro sim in Houdini, cache it out, and import it into Unreal using their UE in-editor VDB compression tool—just to see the process in action…

Within minutes since we started, the same high-res simulation was running smoothly in UE5 at an incredible frame rate. The compressed VDB sequence was also only a small fraction of the original cache in size.

Michael Becker

Lead XR Software Engineer
@ DisneyStudios

phone died during Real Time Live but I meant to mention that Zibra AI is doing stunningly impressive work in leveraging NNs to compress VDBs for volumetric real-time VFX (Unity/Unreal plugins) and you should most definitely check them out.

01/04

ZibraVDB FAQ

Frequently asked questions

Find answers to common questions about ZibraVDB, including installation, features, and troubleshooting tips.

What is VDB compression and how does it work in Zibra AI?

ZibraVDB compresses OpenVDB effects, allowing real-time rendering in game engines by reducing data size up to 20 times. This enables high-quality 3D visuals in Unreal Engine 5.

What are the advantages of using VDB compression for rendering effects?

The goal of ZibraVDB is not just to reduce size, but to enable real-time rendering of large VDB sequences. This is possible because of our real-time decompressor and custom volumetric renderer optimized specifically for this type of data. With ZibraVDB, you can load the entire compressed sequence into memory and decompress the needed frame on demand. This is much faster than loading each frame from the disk.

How does VDB compression affect real-time game performance?

Foremost, ZibraVDB is twice as fast as Heterogeneous Volumes in terms of rendering and importing speed. Additionally, ZibraVDB allows you to render large sequences, like 80GB, in real-time, while Unreal Engine crashes even when importing a 10GB sequence. ZibraVDB is also much easier to use; you simply drag and drop your effect into the scene, and it works with no additional setup needed!

ZibraVDB also integrates with Heterogeneous Volumes for those who still require it. You’ll benefit from a faster importing process and support for large effects. However, the rendering speed will be much slower compared to using the custom ZibraVDB renderer.

What types of effects are supported by VDB compression in Zibra AI?

This depends a lot on the effect itself and how much detail you want to preserve. On average, you can get 40x compression without noticeable quality loss. With our upcoming temporal compression, you’ll be able to reach a 150x compression rate.

Are there any special settings or hardware requirements for using VDB compression?

This depends on the size of your largest frame in the sequence. After decompressing this frame, it should fit into your VRAM while still leaving some space for the compressed sequence and rendering resources. You can even compress and render a 1TB effect if it has many frames that aren't too large. ZibraVDB also makes additional optimizations for single-frame VDB (e.g., clouds) or single-channel sequences, allowing you to render frames larger than 2GB. Be aware, though, that rendering frames with billions of voxels can be quite expensive.

How much realism can I get with ZibraVDB?

ZibraVDB renderer is designed for maximum speed. It also has advanced features like projected shadows, precise reflections, and can support illumination from up to 15 different lights. Realism largely depends on how you direct your effects and integrate them into the scene. Note that we don’t have light scattering for now. It’s better to bake all emission in the volume to the temperature channel if you want to import your complex shaded effects from Houdini. ZibraVDB also integrates with Heterogeneous Volumes, which is useful if you want to use Path Tracing with ZibraVDB for maximum quality.

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Zibra VDB

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